![]() The Princess is liked by all NPCs, and therefore is not put in every column for the sake of less clutter. Supreme Witch, Calamitas has been defeated.Īllows the player to Enchant their weapons at a high cost, giving the weapons new abilities but with drawbacks. Sells a set of ice-themed weapons and gear. Sells several alcoholic potions and candles which grant unique buffs, and tallies the player's deaths. The player has Fabsol's Vodka in their inventory in Hardmode. Sells a variety of rogue weapons and equipment, and has the ability to partially refund the player for their Goblin Tinkerer Reforge purchases. The player has defeated Skeletron and has at least 1 in their inventory. This is cool feature for bosses.Sells a set of water-themed weapons and gear, provides helpful information, and grants the Amidias' Blessing buff. Music int The music what is playing when NPC is alive. LifeMax int The maximum amount of life this NPC may have. Remember that every 2 points of defense lowers incoming damage by 1. See List of NPC AI Styles for more information.ĭamage int How much damage this NPC does when touching the player.ĭefense int How much defense this NPC has. Width int The width of this NPC's hitbox, in pixels.ĪiStyle int Which default AI behavior this NPC exhibits. Height int The height of this NPC's hitbox, in pixels. Value float How many coins the NPC drops on death. See List of NPCs for more information.Default value: -1 Effects unknown.Default value: NPC.ĪctiveTimetype int A unique identifier assigned to this NPC so that other things can refer to it. TimeLeft int This may be so the NPC lasts only a short duration before disappearing. SoundKilled int Which sound to play when this monster is slain. ![]() SoundHit int Which sound to play when this monster is damaged. Scale float A multiplier for how large to draw this NPC's sprite.Default value: 1f NoGravity bool Whether this NPC is affected by gravity. Prioritized over the filename.Default value: "Unnamed"ĭisplayName string The name of the NPC which is displayed when you mouse over it.Default value: "" See the Item Attributes section on knockback for more information. KnockBackResist float How resistant this NPC is to knockback. NoTileCollide bool Whether this NPC ignores tile collisions.Īlpha int An integer value representing the alpha blending for this NPC when drawn.Ĭolor Color A color overlay to draw on the NPC, represented as a (R,G,B) value.Default value: default(Color) This changes the background music, among other things. ![]() This is used for enemies like the Man Eater it is drawn behind tiles but in front of walls.īoss bool Whether this NPC is considered a boss. TownNPC bool Whether this NPC can live in a house or not.įriendly bool Whether this NPC deals damage when it collides with a player.īehindTiles bool Whether this NPC will be drawn behind tiles. For example, bosses have a number very close to this cap to prevent monsters from spawning during a fight.Default value: 1įlavaImmune bool Whether this NPC is harmed by lava or not. Different monsters contribute different amounts. There is a hard cap of 200 onscreen at once. npcSlots float How many slots this NPC takes up in memory storage. BuffImmune bool Whether a particular buff may be placed on this NPC.Default value:īuffImmune = truelifeRegen int How much life the NPC regenerates each second
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